With
NEW! Team Tickets - Discounts for 3 or more people.
UX Training for your whole team. Just select ‘Team’ as your ticket type when purchasing a ticket to get your team discount..
Get hands-on experience of a human-centred approach to UX design in this intensive one-day course. This course gives you a solid grounding in the principles and theories behind a modern, user-centred design process and practical experience taking a UX project from initial research to design to usability testing.
This packed course takes you through the full life cycle of a human-centred approach to user experience design. It is suitable for both absolute beginners and experienced designers looking to upskill with human-centred or user experience design techniques. You learn the principles and methods that shape modern user experience design, then put them into practice, taking a project through a full design life cycle. This course is process focused, not tool focused, so you don’t need a computer or any experience in design software.
This packed course takes you through the full life cycle of a human-centred approach to user experience design. It is suitable for both absolute beginners and experienced designers looking to upskill with human-centred or user experience design techniques. You learn the principles and methods that shape modern user experience design, then put them into practice, taking a project through a full design life cycle. This course is process focused, not tool focused, so you don’t need a computer or any experience in design software.
All materials are provided. This course is process focused, not tool focused, so you don’t need to bring a laptop or other device, although you are welcome to do so if you wish. All you need to bring is your attention and enthusiasm!
We start at 9:00am and wrap up at 4:30pm with an hour for lunch at 12:30pm. Lunch is not provided, but we do provide coffee and healthy snacks.
All are welcome and no prior knowledge is required to do this course. However, the course is primarily aimed at:
Digital designers
Web, interaction, and UX designers who want to build on their UX skills, put into practice approaches they have read about, adopt a user-centred design approach, or better their understanding of the principles behind common UX design methods.
Graphic designers and design graduates
Traditional designers who want to transition into digital design or learn how to work better with their UX colleagues.
Strategists and analysts
Senior practitioners who want to gain an understanding of the principles of user experience design and experience how those principles are practised on the ground.
Developers
Developers who want to build on their UX skills or learn how to work better with their UX colleagues.
Product owners and project managers
Product owners and project managers who want a better understanding of how a user experience design approach can get them better outcomes on their products and projects.
People exploring career transition
People from other professional backgrounds who want to explore transitioning into human-centred or user experience design.
We start at the start – learning about the people we are designing for. Most of us aren’t designing for ourselves. No other area of design has more impact on how successful your initial design decisions are going to be than user research. On Day 1, you will learn some fundamental research methods and the principles behind them. You will conduct some first-hand user research, then use common design thinking methods to create a design concept for the week based on the research findings.
You will learn how to identify if a project needs user research
You will learn how to analyse a project to identify if formative user research is needed in order to achieve project goals.
You will learn how to identify the kind of research you need
You will learn the different types of user research available and how to identify which one is the most likely to get you valid results given the time and resources available to you.
You will experience putting user research into practice
You will work in a team to design and execute a research project.
You will experience analysing and making sense of user research results
You will learn about common analysis techniques to make sense of the data you have collected, and you will get to use one of those techniques with your own data.
You will learn how to present research findings
You will learn how to present your research in a way that is meaningful and compelling.
On Day 2, we dive into information architecture (IA), one of the fundamental skills that make up UX design. We will go through the basics of designing solid information architecture, taking a user-centred approach to identifying the language, taxonomy, navigation and categorisation that enable users to effectively use your product or service. We then put what we’ve learnt into practice by developing the information architecture that will support the design concept you created on Day 1.
You will learn what makes up IA
We look into the components of information architecture and how to identify them. These form the basic terms and concepts you need to consider when designing IA.
You will experience designing IA
We look into the process of how modern information architecture is created, covering common tasks and activities used to create an IA that will work for your users and business. You will put these into practice on your own project.
You will learn how to communicate your IA
We cover how to communicate basic IA design concepts in order to create cohesive specifications that third parties are able to communicate, implement and test, such as wireframes, content models, sitemaps and task flow diagrams.
On Day 3, we cover designing for human behaviour. We look at how our design choices influence the decisions people make and how we can use language, layout, colour, images and type to communicate clearly and persuasively. You will learn the basics of interaction design and how to help users make sense of complex systems and make good decisions. On this day, you start to flesh out your high-level design and begin to take your first steps to creating a rough clickable prototype.
You will learn the basics of usability and interaction design
We cover user behaviour and decision making for screen-based designs and interfaces and how to design interactions to accommodate common user strategies.
You will learn the basics of graphic design for screens
How to use layout, type, colour and images to communicate and persuade.
We’ll share strategies for solving common UI design problems
This includes best practice for selecting user interface (UI) controls and solving common UI design problems.
We’ll cover the basics of behaviour design
We introduce the foundations of designing to positively influence people’s behaviour.
We will look at making designs accessible
We cover how you can make sure your design is accessible to users with different physical and mental abilities.
Emerging interaction design trends
We cover emerging design trends such as collaborative design methods and non-visual interfaces including bots, conversational interfaces and AI.
On Day 4, we extend our design exploration to the nuts and bolts of designing for systems and screens. We look at the implications of different devices and screen types, how your design will be implemented and how technical realities affect user experience. On this day, you will tighten up and add more detail to your design and refine your clickable prototype.
You will learn approaches to different device types and variable screen sizes
We look at making layout and design decisions for responsive layouts, various screen sizes and touch devices.
You will get a high-level introduction to how your design is implemented
We cover what designers need to know about how design is implemented organisationally, on the web and in native apps.
You will get an introduction to user interface (UI) libraries
We look at the pros and cons of using a standardised UI library.
You will get an introduction to design software for UX
We cover the most popular design software used by both broad UX designers and UX designs with a UI focus.
We cover best practice for documenting and managing design
We look at the various methods used to document and communicate design decisions such as service design blueprints, Wikis, style guides and wireframes.
On Day 5, we cover using prototypes to test emerging designs and best practice for validating existing designs. User testing designs through prototyping helps us to safely explore risky ideas, get a feel for how real people will respond to our designs and – most importantly – lets us fail cheaply and privately instead of expensively and publicly. This is our last day. You finish your design and complete your prototype. We then test your design using observational time on task testing and iterate the design based on what we’ve learnt.
We cover best practice testing techniques
We look at how to identify what needs testing and how to design a test that will get you valid results.
We go over the practicalities of running usability tests
We cover how many users you need, how to recruit them and how to prepare for and facilitate an effective usability test.
You will learn best practice for conducting a heuristic review
We look at the pros and cons of heuristic reviews (expert reviews) and how to conduct one.
You will get an introduction to common prototyping tools
We cover the most popular prototyping tools in use at the moment.
You will learn how to interpret and communicate test results
We look at how to interpret what you see during a test and how to communicate that to your clients or stakeholders.